en:tutorial_spectral

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en:tutorial_spectral [2021/09/30 09:00]
andres_romero angelegt
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martin [Deepening]
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 ===== Tutorial: Spectral Representations ===== ===== Tutorial: Spectral Representations =====
  
-This tutorial shows how to obtain or illustrate information about the sound character, pitch progression, and rhythm of a music recording using the spectral Representations in the [[https://sonicvisualiser.org|Sonic Visualiser]]. +This tutorial shows how to obtain or illustrate information about the sound character, pitch progression, and rhythm of a music recording using the spectral representations in the [[https://sonicvisualiser.org|Sonic Visualiser]]. 
  
 The [[https://sonicvisualiser.org|Sonic Visualiser]] is an easy-to-use software tool for visualizing various aspects of an audio file. The basic concept is to layer different visualization layers (//layers// or //panes//) on top of each other.   The [[https://sonicvisualiser.org|Sonic Visualiser]] is an easy-to-use software tool for visualizing various aspects of an audio file. The basic concept is to layer different visualization layers (//layers// or //panes//) on top of each other.  
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 An interesting approach to analyzing the sonic aspects of pop music productions using spectrograms is formulated by Simon Zagorski-Thomas. His thesis is that in many pop recordings the peculiarities of a performance by musicians and singers are exaggerated or artificially designed with various studio-technical means (e.g. equalizer, reverb, panorama, delay) - Zagorski-Thomas speaks of //Sonic Cartoons//. On the other hand, especially in electronic music, many unusual and 'unnatural' or synthetically produced or processed sounds are used in such a way that they have similarities to the natural sound environment or even conventional musical instruments (e.g. the sound arrangement of a drum set). An interesting approach to analyzing the sonic aspects of pop music productions using spectrograms is formulated by Simon Zagorski-Thomas. His thesis is that in many pop recordings the peculiarities of a performance by musicians and singers are exaggerated or artificially designed with various studio-technical means (e.g. equalizer, reverb, panorama, delay) - Zagorski-Thomas speaks of //Sonic Cartoons//. On the other hand, especially in electronic music, many unusual and 'unnatural' or synthetically produced or processed sounds are used in such a way that they have similarities to the natural sound environment or even conventional musical instruments (e.g. the sound arrangement of a drum set).
  
-Simon Zagorski-Thomas: „The Sprectromorphology of Recorded Popular Music. The Shaping of Sonic Cartoons through Record Production“, in it: //The Relentless Pursuit of Tone. Timbre in Popular Music//, by Robert Fink, Melinda Latour and Zachary Wallmark, New York 2018, pp. 345-366.+Simon Zagorski-Thomas: „The Sprectromorphology of Recorded Popular Music. The Shaping of Sonic Cartoons through Record Production“, in: //The Relentless Pursuit of Tone. Timbre in Popular Music//, by Robert Fink, Melinda Latour and Zachary Wallmark, New York 2018, pp. 345-366.
  
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